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authorChris Boesch <chrboesch@noreply.codeberg.org>2026-04-03 18:11:00 +0200
committerChris Boesch <chrboesch@noreply.codeberg.org>2026-04-03 18:11:00 +0200
commit1c6487c1e79cbe0d59a39b483af8ec44b59c586e (patch)
tree22f774d62d15252e17db75b22be40d7606fe606f /exercises/091_async7.zig
parent25009361533be5e45cf59d9840edf5d13cfb8d6d (diff)
added async-io quiz
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+//
+// When multiple async tasks access shared data, you need
+// synchronization! Io provides a Mutex for this:
+//
+// var mutex: std.Io.Mutex = .init;
+//
+// // In a task:
+// try mutex.lock(io); // blocks until lock is acquired
+// defer mutex.unlock();
+// // ... critical section: safe to modify shared data ...
+//
+// Without the mutex, concurrent tasks could read and write the
+// same memory simultaneously, causing a data race — the result
+// would be unpredictable.
+//
+// mutex.lock() is a cancellation point — it can return
+// error.Canceled. There's also tryLock() which returns
+// immediately (true if acquired, false if not).
+//
+// Fix this program so the counter is correctly synchronized.
+// Without the fix, the final count would be unpredictable.
+// With it, four tasks incrementing 100 times each = 400.
+//
+const std = @import("std");
+const print = std.debug.print;
+
+const SharedState = struct {
+ counter: u32 = 0,
+ mutex: std.Io.Mutex = .init,
+};
+
+pub fn main(init: std.process.Init) !void {
+ const io = init.io;
+ var state = SharedState{};
+
+ var group: std.Io.Group = .init;
+
+ group.async(io, increment, .{ io, &state, 100 });
+ group.async(io, increment, .{ io, &state, 100 });
+ group.async(io, increment, .{ io, &state, 100 });
+ group.async(io, increment, .{ io, &state, 100 });
+
+ try group.await(io);
+
+ print("Counter: {}\n", .{state.counter});
+}
+
+fn increment(io: std.Io, state: *SharedState, times: u32) void {
+ for (0..times) |_| {
+ // Acquire the lock before modifying shared state.
+ // What Mutex method blocks until the lock is acquired?
+ state.mutex.??? catch return;
+ defer state.mutex.unlock(); // <-- what's missing here?
+
+ state.counter += 1;
+ }
+}