diff options
| author | Chris Boesch <chrboesch@noreply.codeberg.org> | 2026-04-03 19:32:53 +0200 |
|---|---|---|
| committer | Chris Boesch <chrboesch@noreply.codeberg.org> | 2026-04-03 19:32:53 +0200 |
| commit | 5307b2a338a92130bc498fb1dc7d21a9fd1b0db4 (patch) | |
| tree | 51279ca4fbd7bd90294dd563640c12a8c25c79c6 /exercises/114_packed.zig | |
| parent | 3056a2b5442f2f1ec58db3f3493109064ad2a2a5 (diff) | |
| parent | f6a6798c8b6b813bd2ceee81db276e05327a76e0 (diff) | |
Merge pull request 'revival of the async-io functions' (#383) from asyncIo into main
Reviewed-on: https://codeberg.org/ziglings/exercises/pulls/383
Diffstat (limited to 'exercises/114_packed.zig')
| -rw-r--r-- | exercises/114_packed.zig | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/exercises/114_packed.zig b/exercises/114_packed.zig new file mode 100644 index 0000000..1058f76 --- /dev/null +++ b/exercises/114_packed.zig @@ -0,0 +1,175 @@ +// +// We've already learned plenty about bit manipulation using bitwise operations +// in exercices 097 and 098 and in quiz 110. The techniques we already know work +// just fine, but creating masks and shifting individual bits around can become +// quite tedious and unwieldy pretty quickly. +// What if there was a better, a more convenient way to control invidivual bits? +// +// Luckily, Zig has a keyword for exactly this purpose: +// +// packed +// +// It doesn't do anything on its own, to unlock its potential (and to get our +// program to compile) we have to attach it either to a struct or to a union +// declaration: +// +// const Foo = packed struct { ... }; +// const Bar = packed union { ... }; +// +// Now, what does this keyword even do? +// To answer this question we first have to talk about *container layouts*. +// +// Plain structs and unions use the `auto` layout; it gives no guarantees about +// their size or the order of the fields they contain, both are fully up to the +// compiler (though both size and field order *are* guaranteed to be the same +// across any single compilation unit). +// +// Attaching the `packed` keyword to a container makes it use `packed` layout: +// Suddenly, all of its fields are *packed* together tightly without any padding +// in between and their order is guaranteed to be the same as the one specified +// in our source code. For structs, the size of the container is guaranteed to +// be the sum of the (bit-)sizes of all of its fields. For unions, all fields +// have to have the exact same (bit-)size (no padding allowed!); the union itself +// is also guaranteed to be exactly of this size. +// +// If you're familiar with C, you might have already heard of structure packing +// in a different context: arranging fields in a way that minimizes the amount +// of alignment padding between them (or having the compiler do it for you). +// This is *not* what Zig's `packed` keyword is for! +// +// Try to make the comptime assertions below pass: + +const PackedStruct = packed struct { + a: u2, + b: u?, +}; + +comptime { + assert(@bitSizeOf(PackedStruct) == 6); +} + +const PackedUnion = packed union { + a: bool, + b: u?, +}; + +comptime { + assert(@bitSizeOf(PackedUnion) == 1); +} + +// Now, how can we use this new knowledge to manipulate some bits? +// +// As you might have already guessed, `packed` containers are very useful for +// representing bitflags or other tightly packed collections of bit-sized values +// often found in file headers and network protocols. +// +// Let's take a look at a real-life example: +// The LZ4 compression format (†) specifies a frame format to describe compressed +// data. Each LZ4 frame has a descriptor, and each descriptor contains a 'FLG' +// byte that specifies the contents of its frame: + +/// | BitNb | 7-6 | 5 | 4 | 3 | 2 | 1 | 0 | +/// | ------- |-------|-------|----------|------|----------|--------|------| +/// |FieldName|Version|B.Indep|B.Checksum|C.Size|C.Checksum|Reserved|DictID| +/// +const FLG = packed struct(u8) { + dict_id: bool, + reserved: u1 = 0, + content_checksum: bool, + content_size: bool, + block_checksum: bool, + block_indepencence: bool, + version: u2, +}; + +// Wait, what's with the `(u8)` after the `struct` keyword? What do integers have +// to do with all of this? +// Well, this is a good opportunity to come clear about something: +// packed structs and packed unions aren't actually structs or unions at all... +// They are merely integers in disguise! For all intents and purposes, their +// fields are just convenient names for ranges of their underlying bits. To make +// it easier to enforce size requirements for packed containers, Zig allows us +// to specify a *backing integer* for them, just like for enums. +// +// In the case of `FLG`, we want our struct to occupy exactly a single byte, so +// we specify `u8` as the backing integer. It's safe to convert between a packed +// container and its backing integer using the builtin `@bitCast`. +// The LZ4 spec also mandates that reserved bits must always be zero, so it's +// good practice to set `0` as a default value for `reserved`. +// +// The fields of a packed struct start at the least significant bit of its backing +// integer and end at its most significant bit. This is the case no matter what +// endianness our target has. +// +// Try to silence the complaints below: + +const Bits = packed struct(u4) { + a: u1 = 0, + b: u1 = 0, + c: u1 = 0, + d: u1 = 0, +}; + +pub fn main() void { + { + const expected: Bits = @bitCast(@as(u4, 0b1000)); + const my_bits: Bits = .{}; + if (my_bits != expected) complain(my_bits, expected, @src()); + } + + { + const expected: Bits = @bitCast(@as(u4, 0b0001)); + const my_bits: Bits = .{}; + if (my_bits != expected) complain(my_bits, expected, @src()); + } + + { + const expected: Bits = @bitCast(@as(u4, 0b0010)); + const my_bits: Bits = .{}; + if (my_bits != expected) complain(my_bits, expected, @src()); + } + + { + const expected: Bits = @bitCast(@as(u4, 0b0011)); + const my_bits: Bits = .{}; + if (my_bits != expected) complain(my_bits, expected, @src()); + } + + { + const expected: Bits = @bitCast(@as(u4, 0b1101)); + const my_bits: Bits = .{}; + if (my_bits != expected) complain(my_bits, expected, @src()); + } +} + +// As we can see, equality comparisons (`==` and `!=`) work for packed structs. +// They also work for packed unions. However, since packed containers are not +// naturally ordered, we can't use any other comparison operators on them. +// +// It's also possible to use packed containers in `switch` statements, which we +// will cover in the next exercise! +// +// Since packed containers make very strong guarantees about their memory layout, +// only a handful of types are eligible to be part of them. +// The following types are allowed as field types: +// +// - integers +// - floats +// - bool +// - void +// - enums with explicit backing integers +// - packed unions +// - packed structs +// + +const std = @import("std"); +const assert = std.debug.assert; + +fn complain(my_bits: Bits, expected: Bits, src_loc: std.builtin.SourceLocation) void { + std.debug.print( + "That's not quite right! You've got 0b{b:0>4}, but we want 0b{b:0>4} in line {d}.\n", + .{ @as(u4, @bitCast(my_bits)), @as(u4, @bitCast(expected)), src_loc.line }, + ); +} + +// (†) https://github.com/lz4/lz4/blob/5c4c1fb2354133e1f3b087a341576985f8114bd5/doc/lz4_Frame_format.md#frame-descriptor |
